feat(phase2): Add achievements and replay systems
Achievement System:
- Add Achievement model with condition types (streak, steal, specialist, etc.)
- Add AchievementManager service for tracking and awarding achievements
- Add Pydantic schemas for achievements (AchievementResponse, PlayerStats, etc.)
- Seed 18 achievements from design doc
- Add GET /api/game/achievements endpoint
Replay System:
- Add ReplayManager service for saving/loading game replays
- Add GET /api/replay/{code} and /api/replay/session/{id} endpoints
- Format replays for frontend consumption
Phase 2 tasks completed:
- F2.1: Achievement model and migration
- F2.2: Pydantic schemas
- F2.3: AchievementManager service
- F2.4: ReplayManager service
- F2.5: API endpoints
- F2.6: Seed 18 achievements data
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
@@ -1,113 +1,26 @@
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from fastapi import APIRouter, HTTPException, Depends
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from fastapi import APIRouter, Depends, HTTPException
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from sqlalchemy.ext.asyncio import AsyncSession
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from sqlalchemy import select
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from typing import List
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from typing import Optional
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from app.models.base import get_db
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from app.models.game_session import GameSession
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from app.models.game_event import GameEvent
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from app.services.replay_manager import replay_manager
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router = APIRouter()
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@router.get("/{session_id}")
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async def get_replay(
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session_id: int,
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db: AsyncSession = Depends(get_db)
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):
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"""
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Get replay data for a game session.
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Returns all events in chronological order.
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"""
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# Get session
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result = await db.execute(
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select(GameSession).where(GameSession.id == session_id)
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)
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session = result.scalar_one_or_none()
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if not session:
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@router.get("/session/{session_id}")
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async def get_replay_by_session(session_id: int, db: AsyncSession = Depends(get_db)):
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"""Obtiene un replay por session_id"""
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replay = await replay_manager.get_replay_by_session(db, session_id)
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if not replay:
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raise HTTPException(status_code=404, detail="Session not found")
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# Get all events
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events_result = await db.execute(
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select(GameEvent)
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.where(GameEvent.session_id == session_id)
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.order_by(GameEvent.timestamp)
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)
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events = events_result.scalars().all()
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return {
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"session": {
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"id": session.id,
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"room_code": session.room_code,
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"team_a_score": session.team_a_score,
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"team_b_score": session.team_b_score,
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"status": session.status,
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"created_at": session.created_at,
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"finished_at": session.finished_at
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},
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"events": [
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{
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"id": e.id,
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"event_type": e.event_type,
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"player_name": e.player_name,
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"team": e.team,
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"question_id": e.question_id,
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"answer_given": e.answer_given,
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"was_correct": e.was_correct,
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"was_steal": e.was_steal,
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"points_earned": e.points_earned,
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"timestamp": e.timestamp
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}
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for e in events
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]
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}
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return replay
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@router.get("/code/{room_code}")
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async def get_replay_by_code(
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room_code: str,
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db: AsyncSession = Depends(get_db)
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):
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"""
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Get replay data by room code.
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"""
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result = await db.execute(
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select(GameSession).where(GameSession.room_code == room_code)
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)
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session = result.scalar_one_or_none()
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if not session:
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raise HTTPException(status_code=404, detail="Session not found")
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return await get_replay(session.id, db)
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@router.get("/")
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async def list_replays(
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limit: int = 20,
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offset: int = 0,
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db: AsyncSession = Depends(get_db)
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):
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"""
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List recent finished game sessions.
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"""
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result = await db.execute(
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select(GameSession)
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.where(GameSession.status == "finished")
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.order_by(GameSession.finished_at.desc())
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.offset(offset)
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.limit(limit)
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)
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sessions = result.scalars().all()
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return [
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{
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"id": s.id,
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"room_code": s.room_code,
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"team_a_score": s.team_a_score,
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"team_b_score": s.team_b_score,
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"finished_at": s.finished_at
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}
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for s in sessions
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]
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@router.get("/{replay_code}")
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async def get_replay(replay_code: str, db: AsyncSession = Depends(get_db)):
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"""Obtiene un replay por su codigo"""
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replay = await replay_manager.get_replay(db, replay_code)
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if not replay:
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raise HTTPException(status_code=404, detail="Replay not found")
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return replay
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