fix: rotación de jugadores en robo fallido/pasado
- Cuando un equipo falla el robo, avanza su índice de jugador - Cuando un equipo pasa el robo, también avanza su índice - El turno vuelve correctamente al equipo original Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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@@ -136,6 +136,12 @@ class GameManager:
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q["answered"] = True
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q["answered"] = True
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break
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break
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# Advance stealing team's player index (they had their turn)
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team_players = room["teams"][stealing_team]
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room["current_player_index"][stealing_team] = (
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room["current_player_index"][stealing_team] + 1
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) % len(team_players)
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# Original team chooses next
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# Original team chooses next
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room["current_team"] = "B" if stealing_team == "A" else "A"
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room["current_team"] = "B" if stealing_team == "A" else "A"
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room["current_question"] = None
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room["current_question"] = None
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@@ -192,8 +198,15 @@ class GameManager:
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q["answered"] = True
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q["answered"] = True
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break
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break
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# The team that passed on steal - advance their player index
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passing_team = room["current_team"]
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team_players = room["teams"][passing_team]
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room["current_player_index"][passing_team] = (
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room["current_player_index"][passing_team] + 1
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) % len(team_players)
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# Switch back to original team for next selection
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# Switch back to original team for next selection
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room["current_team"] = "B" if room["current_team"] == "A" else "A"
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room["current_team"] = "B" if passing_team == "A" else "A"
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room["current_question"] = None
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room["current_question"] = None
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room["can_steal"] = False
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room["can_steal"] = False
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