fix: rotación de jugadores en robo fallido/pasado

- Cuando un equipo falla el robo, avanza su índice de jugador
- Cuando un equipo pasa el robo, también avanza su índice
- El turno vuelve correctamente al equipo original

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
2026-01-27 02:40:20 +00:00
parent be5b1775a0
commit 2d4330ef74

View File

@@ -136,6 +136,12 @@ class GameManager:
q["answered"] = True
break
# Advance stealing team's player index (they had their turn)
team_players = room["teams"][stealing_team]
room["current_player_index"][stealing_team] = (
room["current_player_index"][stealing_team] + 1
) % len(team_players)
# Original team chooses next
room["current_team"] = "B" if stealing_team == "A" else "A"
room["current_question"] = None
@@ -192,8 +198,15 @@ class GameManager:
q["answered"] = True
break
# The team that passed on steal - advance their player index
passing_team = room["current_team"]
team_players = room["teams"][passing_team]
room["current_player_index"][passing_team] = (
room["current_player_index"][passing_team] + 1
) % len(team_players)
# Switch back to original team for next selection
room["current_team"] = "B" if room["current_team"] == "A" else "A"
room["current_team"] = "B" if passing_team == "A" else "A"
room["current_question"] = None
room["can_steal"] = False