feat: Initial project structure for WebTriviasMulti
- Backend: FastAPI + Python-SocketIO + SQLAlchemy - Models for categories, questions, game sessions, events - AI services for answer validation and question generation (Claude) - Room management with Redis - Game logic with stealing mechanics - Admin API for question management - Frontend: React + Vite + TypeScript + Tailwind - 5 visual themes (DRRR, Retro, Minimal, RGB, Anime 90s) - Real-time game with Socket.IO - Achievement system - Replay functionality - Sound effects per theme - Docker Compose for deployment - Design documentation Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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backend/app/schemas/game.py
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70
backend/app/schemas/game.py
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from pydantic import BaseModel
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from typing import Optional, List, Dict
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from datetime import datetime
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class PlayerInfo(BaseModel):
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name: str
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team: str # 'A' or 'B'
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position: int
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socket_id: Optional[str] = None
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class RoomCreate(BaseModel):
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player_name: str
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class RoomJoin(BaseModel):
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room_code: str
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player_name: str
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team: str # 'A' or 'B'
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class TeamState(BaseModel):
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players: List[PlayerInfo]
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score: int
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current_player_index: int
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class QuestionState(BaseModel):
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id: int
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category_id: int
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difficulty: int
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points: int
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answered: bool = False
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class GameState(BaseModel):
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room_code: str
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status: str # waiting, playing, finished
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team_a: TeamState
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team_b: TeamState
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current_team: Optional[str] = None
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current_question: Optional[int] = None
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can_steal: bool = False
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board: Dict[int, List[QuestionState]] # category_id -> questions
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timer_end: Optional[datetime] = None
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class AnswerSubmit(BaseModel):
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question_id: int
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answer: str
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class StealAttempt(BaseModel):
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question_id: int
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attempt: bool # True = try to steal, False = pass
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answer: Optional[str] = None
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class ChatMessage(BaseModel):
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player_name: str
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team: str
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message: str
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timestamp: datetime
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class EmojiReaction(BaseModel):
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player_name: str
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team: str
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emoji: str # One of: 👏 😮 😂 🔥 💀 🎉 😭 🤔
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