feat: sistema de 2 rondas con puntos dobles
Ronda 1: 5 categorías con puntos normales (100-500) Ronda 2: 5 categorías diferentes con puntos x2 (200-1000) Backend: - question_service: soporta excluir categorías y multiplicador de puntos - game_manager: trackea current_round, start_round_2() carga nuevo tablero - game_events: emite round_started al completar ronda 1 Frontend: - useSocket: escucha evento round_started - Game.tsx: muestra indicador de ronda actual - types: GameRoom incluye current_round Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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@@ -37,6 +37,8 @@ class GameManager:
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room["current_player_index"] = {"A": 0, "B": 0}
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room["board"] = board
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room["scores"] = {"A": 0, "B": 0}
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room["current_round"] = 1
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room["round1_categories"] = [int(cat_id) for cat_id in board.keys()]
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await room_manager.update_room(room_code, room)
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return room
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@@ -153,13 +155,19 @@ class GameManager:
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# Switch to other team for potential steal
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room["current_team"] = "B" if failed_team == "A" else "A"
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# Check if game is over (all questions answered)
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# Check if round is over (all questions answered)
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all_answered = all(
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q["answered"]
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for questions in room["board"].values()
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for q in questions
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)
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if all_answered:
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current_round = room.get("current_round", 1)
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if current_round == 1:
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# Round 1 finished - need to start round 2
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room["round_finished"] = True
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else:
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# Round 2 finished - game over
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room["status"] = "finished"
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await room_manager.update_room(room_code, room)
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@@ -189,6 +197,19 @@ class GameManager:
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room["current_question"] = None
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room["can_steal"] = False
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# Check if round is over
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all_answered = all(
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q["answered"]
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for questions in room["board"].values()
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for q in questions
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)
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if all_answered:
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current_round = room.get("current_round", 1)
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if current_round == 1:
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room["round_finished"] = True
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else:
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room["status"] = "finished"
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await room_manager.update_room(room_code, room)
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return room
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@@ -205,6 +226,45 @@ class GameManager:
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index = room["current_player_index"][team]
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return players[index % len(players)]
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async def start_round_2(
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self,
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db: AsyncSession,
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room_code: str
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) -> Optional[dict]:
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"""
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Start round 2 with different categories and double points.
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"""
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room = await room_manager.get_room(room_code)
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if not room:
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return None
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# Get categories used in round 1
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round1_categories = room.get("round1_categories", [])
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# Get new board excluding round 1 categories, with 2x points
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new_board = await question_service.get_board_for_game(
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db,
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exclude_categories=round1_categories,
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point_multiplier=2
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)
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if not new_board:
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# Not enough categories for round 2 - end game
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room["status"] = "finished"
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await room_manager.update_room(room_code, room)
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return room
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# Update room for round 2
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room["board"] = new_board
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room["current_round"] = 2
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room["round_finished"] = False
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room["current_question"] = None
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room["can_steal"] = False
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# Keep current_team - winner of last question picks first
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await room_manager.update_room(room_code, room)
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return room
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def calculate_timer_end(self, time_seconds: int, is_steal: bool = False) -> datetime:
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"""Calculate when the timer should end."""
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if is_steal:
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@@ -65,12 +65,20 @@ class QuestionService:
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async def get_board_for_game(
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self,
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db: AsyncSession,
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target_date: Optional[date] = None
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target_date: Optional[date] = None,
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exclude_categories: Optional[List[int]] = None,
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point_multiplier: int = 1
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) -> Dict[str, List[dict]]:
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"""
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Genera el tablero 5×5 para el juego.
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Selecciona 5 categorías aleatorias y 1 pregunta por dificultad.
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Args:
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db: Database session
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target_date: Date for questions (default: today)
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exclude_categories: Category IDs to exclude (for round 2)
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point_multiplier: Multiply points by this value (for round 2)
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Returns:
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Dict con category_id como string (para JSON) -> lista de preguntas
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"""
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@@ -82,6 +90,15 @@ class QuestionService:
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# Get available category IDs that have questions
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available_categories = list(full_board.keys())
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# Exclude categories from previous round
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if exclude_categories:
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available_categories = [
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c for c in available_categories if c not in exclude_categories
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]
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if not available_categories:
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return {}
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# Select random categories (up to CATEGORIES_PER_GAME)
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num_categories = min(CATEGORIES_PER_GAME, len(available_categories))
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selected_categories = random.sample(available_categories, num_categories)
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@@ -104,7 +121,10 @@ class QuestionService:
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for difficulty in range(1, 6): # 1-5
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if difficulty in questions_by_difficulty:
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questions = questions_by_difficulty[difficulty]
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selected_q = random.choice(questions)
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selected_q = random.choice(questions).copy()
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# Apply point multiplier for round 2
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if point_multiplier > 1:
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selected_q["points"] = selected_q["points"] * point_multiplier
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selected_questions.append(selected_q)
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if selected_questions:
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@@ -358,9 +358,28 @@ def register_socket_events(sio: socketio.AsyncServer):
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points_earned=result["points_earned"]
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)
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# Verificar si el juego termino (todas las preguntas respondidas)
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if room_data.get("status") == "finished":
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# Disparar finalizacion automatica
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# Verificar si terminó la ronda o el juego
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if room_data.get("round_finished"):
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# Ronda 1 terminada - iniciar ronda 2
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async with await get_db_session() as db:
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new_room = await game_manager.start_round_2(db, room_code)
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if new_room:
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if new_room.get("status") == "finished":
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# No hay suficientes categorías para ronda 2
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await finish_game_internal(room_code)
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else:
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# Emitir evento de nueva ronda
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await sio.emit(
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"round_started",
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{
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"room": new_room,
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"round": 2,
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"message": "¡Ronda 2! Puntos dobles"
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},
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room=room_code
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)
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elif room_data.get("status") == "finished":
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# Juego terminado
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await finish_game_internal(room_code)
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@sio.event
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@@ -395,6 +414,26 @@ def register_socket_events(sio: socketio.AsyncServer):
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team=player["team"],
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question_id=question_id
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)
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# Verificar si terminó la ronda o el juego
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if room.get("round_finished"):
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async with await get_db_session() as db:
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new_room = await game_manager.start_round_2(db, room_code)
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if new_room:
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if new_room.get("status") == "finished":
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await finish_game_internal(room_code)
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else:
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await sio.emit(
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"round_started",
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{
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"room": new_room,
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"round": 2,
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"message": "¡Ronda 2! Puntos dobles"
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},
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room=room_code
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)
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elif room.get("status") == "finished":
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await finish_game_internal(room_code)
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else:
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# Will attempt steal - just notify, answer comes separately
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room = await room_manager.get_room(room_code)
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@@ -85,6 +85,14 @@ export function useSocket() {
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soundPlayer.play('game_start', volume)
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})
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socket.on('round_started', (data: { room: GameRoom; round: number; message: string }) => {
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setRoom(data.room)
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setCurrentQuestion(null)
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// Play sound for new round
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const volume = useSoundStore.getState().volume
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soundPlayer.play('game_start', volume)
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})
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socket.on('question_selected', (data: { room: GameRoom; question_id: number }) => {
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setRoom(data.room)
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// Find the question in the board and set it as current
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@@ -157,7 +157,7 @@ export default function Game() {
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return (
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<div className="min-h-screen p-2 md:p-4 overflow-hidden" style={styles.bgPrimary}>
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<div className="max-w-7xl mx-auto">
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{/* Header with Room Code */}
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{/* Header with Room Code and Round */}
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<div className="text-center mb-4">
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<motion.h1
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initial={{ y: -20, opacity: 0 }}
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@@ -167,8 +167,21 @@ export default function Game() {
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>
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TRIVY
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</motion.h1>
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<div className="text-xs opacity-60" style={{ color: config.colors.textMuted }}>
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Sala: {room.code}
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<div className="flex items-center justify-center gap-3 text-xs" style={{ color: config.colors.textMuted }}>
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<span className="opacity-60">Sala: {room.code}</span>
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<span className="opacity-40">|</span>
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<motion.span
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key={room.current_round}
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initial={{ scale: 1.5, color: config.colors.accent }}
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animate={{ scale: 1, color: config.colors.textMuted }}
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className="font-bold"
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style={{
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color: room.current_round === 2 ? config.colors.accent : config.colors.textMuted
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}}
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>
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Ronda {room.current_round || 1}
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{room.current_round === 2 && ' (x2)'}
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</motion.span>
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</div>
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</div>
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@@ -45,6 +45,7 @@ export interface GameRoom {
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can_steal: boolean
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scores: { A: number; B: number }
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board: Record<string, Question[]>
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current_round?: number
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}
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export interface ChatMessage {
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