Timer System:
- Add TimerManager service with asyncio for server-side timers
- Support steal time reduction (50% time)
- Automatic timer cancellation on answer
Question Loading:
- Add QuestionService to load daily questions from PostgreSQL
- Generate 8×5 board (categories × difficulties)
- Filter by date_active and approved status
Database Integration:
- Create GameSession in PostgreSQL when game starts
- Update scores during game and on finish
- Store db_session_id in Redis for cross-reference
Replay Integration:
- Save all game events: question_selected, answer_submitted, steal_attempted, steal_passed, game_finished
- Generate unique replay code on game finish
Achievement Integration:
- Initialize PlayerStats in Redis when joining room
- Update stats on every answer (streak, category, speed, etc.)
- Check achievements on game finish for all players
Game Finish:
- Automatic finish when all questions answered
- Manual finish by host
- Emit game_finished with winner, scores, replay_code, achievements
Phase 3 tasks completed:
- F3.1: Timer manager with asyncio
- F3.2: Question service for board loading
- F3.3: GameSession PostgreSQL integration
- F3.4: Replay event saving
- F3.5: Achievement stats tracking
- F3.6: Complete game finish flow
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Achievement System:
- Add Achievement model with condition types (streak, steal, specialist, etc.)
- Add AchievementManager service for tracking and awarding achievements
- Add Pydantic schemas for achievements (AchievementResponse, PlayerStats, etc.)
- Seed 18 achievements from design doc
- Add GET /api/game/achievements endpoint
Replay System:
- Add ReplayManager service for saving/loading game replays
- Add GET /api/replay/{code} and /api/replay/session/{id} endpoints
- Format replays for frontend consumption
Phase 2 tasks completed:
- F2.1: Achievement model and migration
- F2.2: Pydantic schemas
- F2.3: AchievementManager service
- F2.4: ReplayManager service
- F2.5: API endpoints
- F2.6: Seed 18 achievements data
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Backend: FastAPI + Python-SocketIO + SQLAlchemy
- Models for categories, questions, game sessions, events
- AI services for answer validation and question generation (Claude)
- Room management with Redis
- Game logic with stealing mechanics
- Admin API for question management
- Frontend: React + Vite + TypeScript + Tailwind
- 5 visual themes (DRRR, Retro, Minimal, RGB, Anime 90s)
- Real-time game with Socket.IO
- Achievement system
- Replay functionality
- Sound effects per theme
- Docker Compose for deployment
- Design documentation
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>