Achievement System:
- Add Achievement model with condition types (streak, steal, specialist, etc.)
- Add AchievementManager service for tracking and awarding achievements
- Add Pydantic schemas for achievements (AchievementResponse, PlayerStats, etc.)
- Seed 18 achievements from design doc
- Add GET /api/game/achievements endpoint
Replay System:
- Add ReplayManager service for saving/loading game replays
- Add GET /api/replay/{code} and /api/replay/session/{id} endpoints
- Format replays for frontend consumption
Phase 2 tasks completed:
- F2.1: Achievement model and migration
- F2.2: Pydantic schemas
- F2.3: AchievementManager service
- F2.4: ReplayManager service
- F2.5: API endpoints
- F2.6: Seed 18 achievements data
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Configure Alembic for database migrations with initial schema
- Fix base.py to use lazy loading for async engine (avoids import-time issues)
- Change AI model from sonnet to haiku (claude-3-haiku-20240307)
- Fix pytest version compatibility with pytest-asyncio
- Add frontend package-lock.json
Phase 1 tasks completed:
- F1.1: Development environment (Docker, Node.js 20, Python 3.12, venv)
- F1.2: PostgreSQL with 8 categories seeded
- F1.3: Redis connection verified
- F1.4: Anthropic API configured and tested
- F1.5: Backend server + WebSocket verified
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>