Achievement System:
- Add Achievement model with condition types (streak, steal, specialist, etc.)
- Add AchievementManager service for tracking and awarding achievements
- Add Pydantic schemas for achievements (AchievementResponse, PlayerStats, etc.)
- Seed 18 achievements from design doc
- Add GET /api/game/achievements endpoint
Replay System:
- Add ReplayManager service for saving/loading game replays
- Add GET /api/replay/{code} and /api/replay/session/{id} endpoints
- Format replays for frontend consumption
Phase 2 tasks completed:
- F2.1: Achievement model and migration
- F2.2: Pydantic schemas
- F2.3: AchievementManager service
- F2.4: ReplayManager service
- F2.5: API endpoints
- F2.6: Seed 18 achievements data
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
27 lines
914 B
Python
27 lines
914 B
Python
from fastapi import APIRouter, Depends, HTTPException
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from sqlalchemy.ext.asyncio import AsyncSession
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from typing import Optional
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from app.models.base import get_db
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from app.services.replay_manager import replay_manager
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router = APIRouter()
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@router.get("/session/{session_id}")
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async def get_replay_by_session(session_id: int, db: AsyncSession = Depends(get_db)):
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"""Obtiene un replay por session_id"""
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replay = await replay_manager.get_replay_by_session(db, session_id)
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if not replay:
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raise HTTPException(status_code=404, detail="Session not found")
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return replay
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@router.get("/{replay_code}")
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async def get_replay(replay_code: str, db: AsyncSession = Depends(get_db)):
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"""Obtiene un replay por su codigo"""
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replay = await replay_manager.get_replay(db, replay_code)
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if not replay:
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raise HTTPException(status_code=404, detail="Replay not found")
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return replay
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