Achievement System:
- Add Achievement model with condition types (streak, steal, specialist, etc.)
- Add AchievementManager service for tracking and awarding achievements
- Add Pydantic schemas for achievements (AchievementResponse, PlayerStats, etc.)
- Seed 18 achievements from design doc
- Add GET /api/game/achievements endpoint
Replay System:
- Add ReplayManager service for saving/loading game replays
- Add GET /api/replay/{code} and /api/replay/session/{id} endpoints
- Format replays for frontend consumption
Phase 2 tasks completed:
- F2.1: Achievement model and migration
- F2.2: Pydantic schemas
- F2.3: AchievementManager service
- F2.4: ReplayManager service
- F2.5: API endpoints
- F2.6: Seed 18 achievements data
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
53 lines
1.3 KiB
Python
53 lines
1.3 KiB
Python
from logging.config import fileConfig
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from sqlalchemy import engine_from_config, pool
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from alembic import context
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import sys
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import os
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# Add the backend directory to the path
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sys.path.insert(0, os.path.dirname(os.path.dirname(os.path.abspath(__file__))))
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from app.models.base import Base
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from app.models import Category, Question, GameSession, GameEvent, Admin, Achievement
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config = context.config
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if config.config_file_name is not None:
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fileConfig(config.config_file_name)
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target_metadata = Base.metadata
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def run_migrations_offline() -> None:
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url = config.get_main_option("sqlalchemy.url")
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context.configure(
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url=url,
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target_metadata=target_metadata,
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literal_binds=True,
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dialect_opts={"paramstyle": "named"},
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)
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with context.begin_transaction():
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context.run_migrations()
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def run_migrations_online() -> None:
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connectable = engine_from_config(
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config.get_section(config.config_ini_section, {}),
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prefix="sqlalchemy.",
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poolclass=pool.NullPool,
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)
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with connectable.connect() as connection:
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context.configure(
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connection=connection, target_metadata=target_metadata
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)
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with context.begin_transaction():
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context.run_migrations()
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if context.is_offline_mode():
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run_migrations_offline()
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else:
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run_migrations_online()
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