Files
app-padel/apps/web/components/tournaments/match-score-dialog.tsx
Ivan 23ee47fe47 feat(tournaments): add tournament management UI
Add complete tournament management interface including:
- Tournament card component with status badges and info display
- Tournament form for creating/editing tournaments
- Bracket view for single elimination visualization
- Inscriptions list with payment tracking
- Match score dialog for entering results
- Tournaments list page with filtering and search
- Tournament detail page with tabs (Overview, Inscriptions, Bracket)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-01 07:15:04 +00:00

314 lines
9.3 KiB
TypeScript

"use client";
import { useState } from "react";
import { Button } from "@/components/ui/button";
import { Input } from "@/components/ui/input";
import { Card, CardContent, CardHeader, CardTitle, CardFooter } from "@/components/ui/card";
import { cn } from "@/lib/utils";
interface Player {
id: string;
firstName: string;
lastName: string;
}
interface Match {
id: string;
round: number;
position: number;
status: string;
team1Players: string[];
team2Players: string[];
team1Score: number[] | null;
team2Score: number[] | null;
winnerId: string | null;
}
interface MatchScoreDialogProps {
match: Match;
players: Map<string, Player>;
onSave: (matchId: string, data: {
score1: number[];
score2: number[];
winnerId: string;
status: string;
}) => Promise<void>;
onClose: () => void;
}
export function MatchScoreDialog({
match,
players,
onSave,
onClose,
}: MatchScoreDialogProps) {
const [sets, setSets] = useState<Array<{ team1: string; team2: string }>>(() => {
// Initialize with existing scores or 3 empty sets
const existingScore1 = match.team1Score || [];
const existingScore2 = match.team2Score || [];
const initialSets = [];
for (let i = 0; i < 3; i++) {
initialSets.push({
team1: existingScore1[i]?.toString() || "",
team2: existingScore2[i]?.toString() || "",
});
}
return initialSets;
});
const [selectedWinner, setSelectedWinner] = useState<"team1" | "team2" | null>(
() => {
if (match.winnerId) {
if (match.team1Players.includes(match.winnerId)) return "team1";
if (match.team2Players.includes(match.winnerId)) return "team2";
}
return null;
}
);
const [isLoading, setIsLoading] = useState(false);
const [error, setError] = useState<string | null>(null);
const getTeamName = (playerIds: string[]): string => {
return playerIds
.map((id) => {
const player = players.get(id);
if (!player) return "Desconocido";
return `${player.firstName} ${player.lastName.charAt(0)}.`;
})
.join(" / ");
};
const team1Name = getTeamName(match.team1Players);
const team2Name = getTeamName(match.team2Players);
const handleSetChange = (setIndex: number, team: "team1" | "team2", value: string) => {
// Only allow numbers
if (value && !/^\d*$/.test(value)) return;
const newSets = [...sets];
newSets[setIndex] = {
...newSets[setIndex],
[team]: value,
};
setSets(newSets);
};
const calculateWinnerFromScore = (): "team1" | "team2" | null => {
let team1Sets = 0;
let team2Sets = 0;
sets.forEach((set) => {
const t1 = parseInt(set.team1) || 0;
const t2 = parseInt(set.team2) || 0;
if (t1 > t2) team1Sets++;
if (t2 > t1) team2Sets++;
});
if (team1Sets > team2Sets) return "team1";
if (team2Sets > team1Sets) return "team2";
return null;
};
const handleAutoSelectWinner = () => {
const winner = calculateWinnerFromScore();
if (winner) {
setSelectedWinner(winner);
}
};
const handleSave = async () => {
setError(null);
if (!selectedWinner) {
setError("Selecciona un ganador");
return;
}
// Build scores array (filter out empty sets)
const score1: number[] = [];
const score2: number[] = [];
let hasValidScore = false;
sets.forEach((set) => {
const t1 = set.team1 !== "" ? parseInt(set.team1) : null;
const t2 = set.team2 !== "" ? parseInt(set.team2) : null;
if (t1 !== null && t2 !== null) {
score1.push(t1);
score2.push(t2);
hasValidScore = true;
}
});
if (!hasValidScore) {
setError("Ingresa al menos un set con resultado");
return;
}
const winnerId =
selectedWinner === "team1"
? match.team1Players[0]
: match.team2Players[0];
setIsLoading(true);
try {
await onSave(match.id, {
score1,
score2,
winnerId,
status: "COMPLETED",
});
onClose();
} catch (err) {
setError(err instanceof Error ? err.message : "Error al guardar");
} finally {
setIsLoading(false);
}
};
const handleOverlayClick = (e: React.MouseEvent) => {
if (e.target === e.currentTarget) {
onClose();
}
};
return (
<div
className="fixed inset-0 z-50 flex items-center justify-center bg-black/50 p-4"
onClick={handleOverlayClick}
>
<Card className="w-full max-w-md">
<CardHeader className="pb-4">
<div className="flex items-center justify-between">
<CardTitle className="text-lg">Resultado del Partido</CardTitle>
<button
onClick={onClose}
className="rounded-full p-1 hover:bg-primary-100 transition-colors"
>
<svg
className="h-5 w-5 text-primary-500"
fill="none"
stroke="currentColor"
viewBox="0 0 24 24"
>
<path
strokeLinecap="round"
strokeLinejoin="round"
strokeWidth={2}
d="M6 18L18 6M6 6l12 12"
/>
</svg>
</button>
</div>
<p className="text-sm text-primary-500 mt-1">
Ronda {match.round}, Partido {match.position}
</p>
</CardHeader>
<CardContent className="space-y-6">
{error && (
<div className="rounded-md bg-red-50 border border-red-200 p-3 text-sm text-red-700">
{error}
</div>
)}
{/* Score Grid */}
<div className="space-y-4">
{/* Header */}
<div className="grid grid-cols-[1fr,repeat(3,48px)] gap-2 text-center text-sm text-primary-500">
<div></div>
<div>Set 1</div>
<div>Set 2</div>
<div>Set 3</div>
</div>
{/* Team 1 */}
<div className="grid grid-cols-[1fr,repeat(3,48px)] gap-2 items-center">
<button
type="button"
onClick={() => setSelectedWinner("team1")}
className={cn(
"text-left px-3 py-2 rounded-md transition-all text-sm",
selectedWinner === "team1"
? "bg-green-100 text-green-800 ring-2 ring-green-500"
: "bg-primary-50 text-primary-700 hover:bg-primary-100"
)}
>
<span className="block truncate font-medium">{team1Name}</span>
</button>
{sets.map((set, i) => (
<Input
key={`t1-${i}`}
type="text"
inputMode="numeric"
maxLength={2}
value={set.team1}
onChange={(e) => handleSetChange(i, "team1", e.target.value)}
onBlur={handleAutoSelectWinner}
className="text-center px-2"
/>
))}
</div>
{/* Team 2 */}
<div className="grid grid-cols-[1fr,repeat(3,48px)] gap-2 items-center">
<button
type="button"
onClick={() => setSelectedWinner("team2")}
className={cn(
"text-left px-3 py-2 rounded-md transition-all text-sm",
selectedWinner === "team2"
? "bg-green-100 text-green-800 ring-2 ring-green-500"
: "bg-primary-50 text-primary-700 hover:bg-primary-100"
)}
>
<span className="block truncate font-medium">{team2Name}</span>
</button>
{sets.map((set, i) => (
<Input
key={`t2-${i}`}
type="text"
inputMode="numeric"
maxLength={2}
value={set.team2}
onChange={(e) => handleSetChange(i, "team2", e.target.value)}
onBlur={handleAutoSelectWinner}
className="text-center px-2"
/>
))}
</div>
</div>
{/* Winner Selection Info */}
<div className="text-center text-sm text-primary-500">
{selectedWinner ? (
<span>
Ganador:{" "}
<span className="font-medium text-green-700">
{selectedWinner === "team1" ? team1Name : team2Name}
</span>
</span>
) : (
<span>Haz clic en el equipo ganador o ingresa el marcador</span>
)}
</div>
</CardContent>
<CardFooter className="flex justify-end gap-3 border-t border-primary-200 bg-primary-50 pt-4">
<Button variant="outline" onClick={onClose}>
Cancelar
</Button>
<Button onClick={handleSave} disabled={isLoading || !selectedWinner}>
{isLoading ? (
<span className="flex items-center gap-2">
<div className="h-4 w-4 animate-spin rounded-full border-2 border-white/30 border-t-white" />
Guardando...
</span>
) : (
"Guardar Resultado"
)}
</Button>
</CardFooter>
</Card>
</div>
);
}