#!/bin/bash # detect-engine.sh - Detecta el motor de una novela visual según su estructura # Uso: detect-engine.sh # Salida: renpy | unity | web | onscripter | unknown PROJECT="${1:-}" if [ -z "$PROJECT" ] || [ ! -d "$PROJECT" ]; then echo "unknown" exit 1 fi # Ren'Py: tiene project.json o game/script.rpy if [ -f "$PROJECT/project.json" ] || [ -f "$PROJECT/game/script.rpy" ]; then echo "renpy" exit 0 fi # ONScripter: script 0.txt/nscript.dat, ons.cfg o ejecutable onscripter if [ -f "$PROJECT/0.txt" ] || [ -f "$PROJECT/nscript.dat" ] || [ -f "$PROJECT/ons.cfg" ] || [ -f "$PROJECT/onscripter-ru.exe" ] || [ -f "$PROJECT/onscripter.exe" ]; then echo "onscripter" exit 0 fi # Unity WebGL: estructura típica if [ -d "$PROJECT/Build" ] && [ -d "$PROJECT/TemplateData" ] && [ -f "$PROJECT/index.html" ]; then echo "unity" exit 0 fi # Web genérico: solo necesita index.html if [ -f "$PROJECT/index.html" ]; then echo "web" exit 0 fi echo "unknown" exit 1