feat: implementar 12 mejoras, tests, docs y optimizaciones
- Fase A: license templates, search history, cost estimator - Fase B: import URL, bulk ZIP, batch download - Fase C: comparison mode, mesh validation, measurement tool - Fase D: cross-section clipping, overhang heatmap, layer animation - Refactor Pydantic/SQLAlchemy warnings - 24 tests pytest - README actualizado - WebP thumbnails, lazy loading, cache headers
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127
app/stl_parser.py
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127
app/stl_parser.py
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import struct
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import numpy as np
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from PIL import Image, ImageDraw
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import os
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def parse_stl(file_path: str):
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"""Parse an STL file (binary or ASCII) and return mesh data + metadata."""
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with open(file_path, 'rb') as f:
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header = f.read(80)
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is_binary = False
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if not header.startswith(b'solid'):
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is_binary = True
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else:
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# Some binary files also start with 'solid', check further
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with open(file_path, 'rb') as f:
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f.read(80)
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tri_count_bytes = f.read(4)
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if len(tri_count_bytes) == 4:
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tri_count = struct.unpack('<I', tri_count_bytes)[0]
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file_size = os.path.getsize(file_path)
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expected = 80 + 4 + tri_count * 50
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if file_size == expected:
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is_binary = True
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if is_binary:
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return _parse_binary(file_path)
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else:
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return _parse_ascii(file_path)
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def _parse_binary(file_path: str):
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with open(file_path, 'rb') as f:
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f.read(80) # skip header
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tri_count = struct.unpack('<I', f.read(4))[0]
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vertices = []
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for _ in range(tri_count):
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f.read(12) # normal
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v1 = struct.unpack('<3f', f.read(12))
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v2 = struct.unpack('<3f', f.read(12))
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v3 = struct.unpack('<3f', f.read(12))
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f.read(2) # attribute byte count
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vertices.extend([v1, v2, v3])
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vertices = np.array(vertices, dtype=np.float32)
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return _compute_metadata(vertices, tri_count)
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def _parse_ascii(file_path: str):
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vertices = []
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with open(file_path, 'r', encoding='utf-8', errors='ignore') as f:
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for line in f:
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line = line.strip().lower()
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if line.startswith('vertex'):
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parts = line.split()
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if len(parts) >= 4:
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v = [float(parts[1]), float(parts[2]), float(parts[3])]
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vertices.append(v)
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vertices = np.array(vertices, dtype=np.float32)
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tri_count = len(vertices) // 3
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return _compute_metadata(vertices, tri_count)
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def _compute_metadata(vertices: np.ndarray, tri_count: int):
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if len(vertices) == 0:
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return {
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'vertices': vertices,
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'faces': 0,
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'width': 0.0,
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'height': 0.0,
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'depth': 0.0,
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}
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min_v = vertices.min(axis=0)
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max_v = vertices.max(axis=0)
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dims = max_v - min_v
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return {
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'vertices': vertices,
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'faces': tri_count,
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'width': float(dims[0]),
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'height': float(dims[1]),
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'depth': float(dims[2]),
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}
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def generate_thumbnail(vertices: np.ndarray, output_path: str, size: int = 256):
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"""Generate a simple orthographic thumbnail from vertices."""
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if len(vertices) == 0:
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img = Image.new('RGB', (size, size), color=(30, 30, 30))
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img.save(output_path)
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return
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# Project to XY plane, normalize to image coords
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min_v = vertices.min(axis=0)
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max_v = vertices.max(axis=0)
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dims = max_v - min_v
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scale = max(dims[0], dims[1])
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if scale == 0:
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scale = 1.0
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margin = 20
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img_size = size - 2 * margin
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img = Image.new('RGB', (size, size), color=(30, 30, 30))
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draw = ImageDraw.Draw(img)
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# Draw triangles
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for i in range(0, len(vertices), 3):
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tri = vertices[i:i+3]
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pts = []
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for v in tri:
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x = margin + int(((v[0] - min_v[0]) / scale) * img_size)
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y = margin + int(((1.0 - (v[1] - min_v[1]) / scale)) * img_size)
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pts.append((x, y))
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if len(pts) == 3:
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# Simple shading based on Z
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z_avg = sum(v[2] for v in tri) / 3.0
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z_norm = (z_avg - min_v[2]) / (dims[2] if dims[2] > 0 else 1)
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brightness = int(80 + z_norm * 120)
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color = (brightness, brightness, int(brightness * 1.1))
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draw.polygon(pts, fill=color, outline=(50, 50, 60))
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img.save(output_path, 'PNG')
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