Timer System: - Add TimerManager service with asyncio for server-side timers - Support steal time reduction (50% time) - Automatic timer cancellation on answer Question Loading: - Add QuestionService to load daily questions from PostgreSQL - Generate 8×5 board (categories × difficulties) - Filter by date_active and approved status Database Integration: - Create GameSession in PostgreSQL when game starts - Update scores during game and on finish - Store db_session_id in Redis for cross-reference Replay Integration: - Save all game events: question_selected, answer_submitted, steal_attempted, steal_passed, game_finished - Generate unique replay code on game finish Achievement Integration: - Initialize PlayerStats in Redis when joining room - Update stats on every answer (streak, category, speed, etc.) - Check achievements on game finish for all players Game Finish: - Automatic finish when all questions answered - Manual finish by host - Emit game_finished with winner, scores, replay_code, achievements Phase 3 tasks completed: - F3.1: Timer manager with asyncio - F3.2: Question service for board loading - F3.3: GameSession PostgreSQL integration - F3.4: Replay event saving - F3.5: Achievement stats tracking - F3.6: Complete game finish flow Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2.8 KiB
2.8 KiB