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novelasvm/bin/detect-engine.sh

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#!/bin/bash
# detect-engine.sh - Detecta el motor de una novela visual según su estructura
# Uso: detect-engine.sh <ruta_proyecto>
# Salida: renpy | unity | web | onscripter | unknown
PROJECT="${1:-}"
if [ -z "$PROJECT" ] || [ ! -d "$PROJECT" ]; then
echo "unknown"
exit 1
fi
# Ren'Py: tiene project.json o game/script.rpy
if [ -f "$PROJECT/project.json" ] || [ -f "$PROJECT/game/script.rpy" ]; then
echo "renpy"
exit 0
fi
# ONScripter: script 0.txt/nscript.dat, ons.cfg o ejecutable onscripter
if [ -f "$PROJECT/0.txt" ] || [ -f "$PROJECT/nscript.dat" ] || [ -f "$PROJECT/ons.cfg" ] || [ -f "$PROJECT/onscripter-ru.exe" ] || [ -f "$PROJECT/onscripter.exe" ]; then
echo "onscripter"
exit 0
fi
# Unity WebGL: estructura típica
if [ -d "$PROJECT/Build" ] && [ -d "$PROJECT/TemplateData" ] && [ -f "$PROJECT/index.html" ]; then
echo "unity"
exit 0
fi
# Web genérico: solo necesita index.html
if [ -f "$PROJECT/index.html" ]; then
echo "web"
exit 0
fi
echo "unknown"
exit 1