feat: phase 3 redesign, game images, auth system, vm guides, service isolation
Some checks failed
Deploy Multi-VM / Deploy VM Web (push) Has been cancelled
Deploy Multi-VM / Deploy VM Auth (push) Has been cancelled
Deploy Multi-VM / Deploy Game Servers (docker-compose.fusionfall.yml, VM_FUSIONFALL_HOST, VM_FUSIONFALL_SSH_KEY, VM_FUSIONFALL_USER, fusionfall) (push) Has been cancelled
Deploy Multi-VM / Deploy Game Servers (docker-compose.maple2.yml, VM_MAPLE2_HOST, VM_MAPLE2_SSH_KEY, VM_MAPLE2_USER, maple2) (push) Has been cancelled
Deploy Multi-VM / Deploy Game Servers (docker-compose.minecraft.yml, VM_MINECRAFT_HOST, VM_MINECRAFT_SSH_KEY, VM_MINECRAFT_USER, minecraft) (push) Has been cancelled
Deploy Multi-VM / Deploy Game Servers (docker-compose.retro.yml, VM_RETRO_HOST, VM_RETRO_SSH_KEY, VM_RETRO_USER, retro) (push) Has been cancelled

- Redesign all internal pages to warm/gold aesthetic (catalog, game detail,
  documentary, about, donate, community, guides, contact, server-status,
  login, profile, admin, not-found)
- Add real cover images for all 4 games via Strapi CMS with getImageUrl helper
- Integrate NextAuth v5 with Authentik OIDC authentication
- Add new public pages: community, guides, contact, server-status
- Add new protected pages: login, profile, admin dashboard
- Remove legacy AFC/MercadoPago system entirely
- Add Docker Compose split files for service isolation (main, auth, fusionfall, nier)
- Add OpenFusion VM deployment configs (config.vm.ini, systemd service, README-VM)
- Add NieR Reincarnation server guide and desktop client guide
- Add architecture docs for multi-VM deployment
- Add healthcheck, SSE, contact, newsletter, admin API routes
- Add reusable UI components, skeleton loaders, activity feed, bookmark system
- Update deployment and game server documentation
This commit is contained in:
consultoria-as
2026-04-28 05:15:38 +00:00
parent ea142501fa
commit 449c02eadc
151 changed files with 10053 additions and 2312 deletions

View File

@@ -42,11 +42,11 @@ export function AudioPlayer({
const progressPercent = duration > 0 ? (progress / duration) * 100 : 0;
return (
<div className="fixed bottom-0 left-0 right-0 z-50 bg-gray-900/95 backdrop-blur-sm border-t border-white/10">
<div className="fixed bottom-0 left-0 right-0 z-50 bg-[#0a0a0f]/95 backdrop-blur-sm border-t border-[rgba(255,255,255,0.08)]">
<div className="max-w-7xl mx-auto px-4 py-3">
{/* Progress bar */}
<div
className="w-full h-1 bg-gray-700 rounded-full mb-3 cursor-pointer"
className="w-full h-1 bg-[#1a1a24] rounded-full mb-3 cursor-pointer"
onClick={(e) => {
const rect = e.currentTarget.getBoundingClientRect();
const ratio = (e.clientX - rect.left) / rect.width;
@@ -54,7 +54,7 @@ export function AudioPlayer({
}}
>
<div
className="h-full bg-blue-500 rounded-full transition-all"
className="h-full bg-[#d4a574] rounded-full transition-all"
style={{ width: `${progressPercent}%` }}
/>
</div>
@@ -63,7 +63,7 @@ export function AudioPlayer({
{/* Play/Pause */}
<button
onClick={onToggle}
className="w-10 h-10 flex items-center justify-center bg-white rounded-full text-black hover:bg-gray-200 transition-colors"
className="w-10 h-10 flex items-center justify-center bg-[#d4a574] rounded-full text-[#0a0a0f] hover:bg-[#e8c4a0] transition-colors"
aria-label={isPlaying ? t("pause") : t("play")}
>
{isPlaying ? "\u23F8" : "\u25B6"}
@@ -71,19 +71,19 @@ export function AudioPlayer({
{/* Track info */}
<div className="flex-1 min-w-0">
<p className="text-sm text-white truncate">{trackTitle}</p>
<p className="text-xs text-gray-500">
<p className="text-sm text-[#f5f5f7] truncate">{trackTitle}</p>
<p className="text-xs text-[#6b6b75]">
{formatTime(progress)} / {formatTime(duration)}
</p>
</div>
{/* Speed selector */}
<div className="flex items-center gap-2">
<span className="text-xs text-gray-500">{t("speed")}:</span>
<span className="text-xs text-[#6b6b75]">{t("speed")}:</span>
<select
value={playbackRate}
onChange={(e) => onChangeRate(Number(e.target.value))}
className="bg-gray-800 border border-white/10 rounded px-2 py-1 text-xs text-white"
className="bg-[#12121a] border border-[rgba(255,255,255,0.08)] rounded px-2 py-1 text-xs text-[#f5f5f7]"
>
{RATES.map((r) => (
<option key={r} value={r}>
@@ -98,8 +98,8 @@ export function AudioPlayer({
onClick={onToggleContinuous}
className={`text-xs px-3 py-1 rounded border transition-colors ${
continuousMode
? "border-blue-500 text-blue-400"
: "border-white/10 text-gray-500 hover:text-white"
? "border-[#d4a574] text-[#d4a574]"
: "border-[rgba(255,255,255,0.08)] text-[#6b6b75] hover:text-[#a0a0a8]"
}`}
>
{continuousMode ? t("continuous_mode") : t("chapter_mode")}